Floodlands Landscape Design Experience With Boundary Methods and Lessons One Can Draw From Stories Concerning Rural Backgrounds
Research stage: Senior Researchers
Category: Paper
DDR Statement
This work has multiple derivatives, procedures that are partly participatory and that learn from certain theories, for example, the rhythmanalysis of social geography (Lefebvre 2004). However, it is more of a design experience based on creative processes that progress thanks to the debates and procedural activities, detecting some stages that could be assimilated to a design-driven research:
Each design is a readable process from the perspective of interpretive communities (Fish 1980): its layers of graphics, writings and other virtual & analogical outcomes allow understandings that will depend on the subjectivity, culture, state of mind of the person who participates.
Each design focuses on visual and haptic properties (e.g. a map, a model or a drawing) that work on aspects that facilitate a rapid adherence of the participant to any of the roles included in the social and environmental controversy.
The tetralemma technique is a method that emphasizes the ambiguities that the participant will encounter in the future life, for example, the role of the user in relation to the designer or the possibility to understand a statement from a non-binary perspective.
In addition, the ways of labeling, naming, recording, ordering the topological and geographic spaces within the Floodlands viewer (http://floodlands.orsieg.es/), demonstrate that certain research (theoretical) outputs appear after a field work or a workshop is completed.